The difficulty of streaming

I find streaming difficult. I have heard comments saying how easy it is to make it into a career. I tell them, “you’re crazy if you believe that.” I started streaming on Twitch a couple years back. My rig is pretty old, but solid enough for games like Black Desert Online with some settings turned off. I never thought about making it big. All I wanted was a small following and afterwards combine it with writing. I’m not sure what the writing will consist of. I haven’t completely thought it though.

The biggest hurdle streaming is consistency. I haven’t been able to lock down a schedule in a year. Rogue elements in my life constantly pop up and privacy is an issue. I live with my parents so it’s basically impossible for them not to barge in every once in a while. Living in NYC is rough with rent as high as the buildings, so it’s economically sound compared to living with roommates or trying to find a studio in NYC. I pay for a couple of utilities and some basic necessities. I need to be able to setup a schedule I can easily follow each week. Otherwise growth will be inconsistent and follower retention will suffer.

The second hurdle is the hardware. If you stream games that have low hardware requirements, your setup if its within a couple years won’t matter all too much. However, if you’re streaming games that are fairly resource intensive, you need a suitable system to play and stream smoothly. My hardware is old, but running strong for all the esports related games like Overwatch or Fortnite. The games are on the lowest possible settings for the the highest consistent fps. Luckily my computer has managed to stay running nicely for the past five years, but I’m afraid one day my system will take a dump. I have the necessary funds to buy a new computer, but I want to save up a bit more until then. I have all the necessary peripherals so I’m set. Maybe a better boom arm for my microphone, but that’s it.

The most important aspect in streaming is the streamer. I feel my personality is utter garbage. I feel like I’m trying to force out ta conversation or I’m too focus on the game and being quiet. This aspect of streaming depresses me because I feel my personality isn’t good enough for streaming. Connecting with the viewers is crucial. The lack of viewers and my self-doubts made me stop streaming. Ultimately its the will of the person behind the camera that leads to great success, but I feel I’m a weak individual with terrible social skills.

I do want to try streaming again when my situation is less volatile. I don’t know… Maybe streaming is not with me, but the dream of connecting with others through this medium is enticing. It’s why I have lingering thoughts on the matter. As cliche as it is, only time will tell…or something along those lines.

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Stage Two and Team Compositions

This post is not some deep analysis of hero picks or anything serious of that nature. It’s just a small observation of compositions being ultilized. With the nerf of Mercy, support heroes neglected last meta are breath with new life. Lucio and Ana are back baby, but Mercy is not being tossed in the corner to rot. She still has resurrect, which is probably the most powerful non ultimate ability in the game. A powerful ability like resurrect should always have a drawback. Mercy is vulnerable to displacement and is a sitting duck without support. In the match with Dallas Fuel and the LA Gladiators, Custa’s Mercy kept bringing back AKM and damaged boost him along with nano that made his visor far superior to Surefour’s nano visor. Mercy is not dead, but the power gap between the support heroes have diminished just a bit.

Ana may still be a bit lacking because of the dive meta. Nothing in that regard has changed. DVA’s defense matrix and shields reduces Ana’s effectiveness on the field. I’m not entirely sure what kind of buffs Ana needs, but I feel she needs something to make her more competitive with the other supports.

Dive meta is back. Lucio and Zenyatta had a strong showing this week. Zen’s sheer damage output and discord orbs coupled with Lucio’s speed boost is more entertaining to watch than the moth meta of the past. However, this meta isn’t anything new. If you watch any of the APEX matches in Korea, dive meta was all the rage. We are just returning back to it. However, there are more ways to deal with dive compositions, so it’s not easily the steam roll-able onslaught like it was in the past. Dive is still tricky to work out since it requires impeccable coordination among team members.

Death ball compositions is back and even more vicious than ever. With the addition of Moira, it’s even easier to heal it. Moira’s ultimate can be charged very quickly which can snowball a fight in favor of the team with her.

So if this first week is any indicator of things to come, dive and death ball compositions will be very popular. Of course this depends on the map type in question. Some compositions work very well on certain maps like death ball on the first point on King’s Row. Dive works practically on any map, but the coordination required to play it through has to be top notch. It should be interesting to see what will unfold during week two.

Stage Two of OWL

As of this post, 47 minutes from now will be the start of OWL stage two. This first team to face off will be Seoul Dynasty versus LA Valiants. The second team to face off is the Dallas Fuel versus Shanghai Dragons with the last set being LA Gladiators versus SF Shocks. It should be noted these matches will be on the patch with the nerfs to Mercy. Moth meta allowed for aggressive plays, but with her recent changes, teams will have to change up their styles. With the nerf to Mercy, we will probably see more Lucio and Moira. I’m not so sure about Ana because dive, shields and defensive matrix make her relatively weak compare to the other supports. Ana will probably be run on certain maps like the first point of Gibraltar where there is high ground for Ana to perch with teammates being nearby in case she needs peeling.

The team I look forward to playing will be the Dallas Fuel. The team has struggled in the last meta with their weak tank lineup. With XQC barred from stage one, the team had to rely on an anti dive comp. Towards the end of stage one, they began to show their true strength and played more consistently. This meta, there is a chance for death ball meta to come back into play which suits the old EnvyUs style of slow drawn out fights.

I’m just glad moth meta is gone. Mercy won’t disappear though. She will still be paired with Pharah and her resurrection ability is nothing to be scoffed at. She can still resurrect people if they get picked off early, but she will not be as oppressive like she was in the moth meta. I’m interested to see what supports teams will be running. I hope to see more Lucio and Ana: Lucio with the crazy wall climbs/peels and Ana for nanos, grenades and sleep darts.

 

Nearing the end of a season and more!

As of this post, season eight in Overwatch is coming to an end. It’s been a rough season for me going from high masters two seasons ago to just barely qualifying for masters. A major part of it was the season gap between season six and seven. I took time off from the game. I jumped back in midway in season eight to discover my skills have dulled to the point I was a liability.

DPS is my preferred role, but it’s a role coveted by most players. Healers is a solid second and tanks are last. I like to frag out as much as possible and go for highlight plays, but it’s also what holds me back as a player. I try to do cool shit and end up face down on the floor looking like an idiot. It’s a stark difference from my MMO background where I main healer. In Overwatch, I like supports where I could have the most offensive impact. Whether it’s Ana or Moira, I like to be able to hold my own against the enemy as well as be healer the team needs. My hero picks this season is all over the place. Jack of all trades, master of none. I flex and get punish for it. Maybe I should focus on just a handful of heroes, but it would be boring. I’ve never been able to just stick to a single hero. My mechanical skills is too inconsistent to be good with McCree and Tracer, but my game sense is solid. Keeping tabs on enemy ultimate and positioning isn’t too difficult. I’ve also discovered I’m decent at shot calling. With it in mind, I should go forth the next season being a tank or support. Lord knows we need more of those.

With just six days to the end of season eight, I thought I make a post summarizing my overall experience this season. It was short, but insightful. In other Overwatch related content, the Overwatch League was some of the best things I’ve watch this year. NYXL lost to the London Spitfire was thrilling and heartbreaking. Dallas Fuel is my team even if they did poorly. Their victory over the LA Gladiators was uplifting. They looked almost like the EnvyUs of the past. They won without Effect as well. Dallas Fuel has struggled with their coordination and weak tank line up. I’m hopeful in stage two, Dallas Fuel will be a force to be reckon with. BURN BLUE!

Long Awaited Overwatch Competitive Results and FGO Setsubun Event!

So recently, I’ve gotten back into the groove of competitive play. I hit masters which was the target goal. Simple. However, I wanted to climb for Grandmasters. Two seasons ago, I came damn close to it. I was short about a 150 points. It dampened my spirits the following season which I quit in about a week. Today I started at 3491. I dropped out of masters because of some unpredictable variables: rage quits, D/C, lack of cohesion, etc.

Maybe today was going to be just an SR tug of war where I play a ton of games and end up with relatively the same SR… Nope. Not today. I ended up at 3217 today. I mainly play DPS roles with support/tank roles sprinkled in whenever our team’s roster was imbalanced. Some games I was mediocre. Other times I was on fire, but circumstances spelled my teams defeat. I’m not particularly angry at people. I am frustrated at my own performance and wished  I had done things differently which definitely would have affected the outcomes of a couple matches. Ah, the beauty of hindsight. It also helps I was somewhat sleep deprived for most of my matches, dulling the rage which I would have directed at my teammates if I was hyper caffeinated and on Adderall. But yelling at your teammates serves no purpose other than to tilt and cause people to rage quit on the spot. My thought process in matches goes like this: if there’s even the slightest chance of victory, I will play my ass off and try to attain victory. I don’t care if there’s six minutes on defense on Point B of Anubis. We play this shit to the end cause there’s always a chance of victory. That’s my little short for this weeks competitive ladder.

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In about a day, FGO JP will be getting the Setsubun 2018 event. Thanks to aesma-daeva on the FGO reddit, the event is as followed:

First part:

Event duration: 2018/1/24 (Wed) Maintenance Ends – 1/31 (Wed) 12:59

Time-limited high difficulty event.

Complete the main quest and clear the hundred pagodas to receive clear rewards.

There is a Boss Servant per 10 floors of the tower. Defeat all Boss Servants and clear the event completely!

Requirements:

Clear the Final Singularity (Salomon).

There is NO need to clear Epic of Remnants to join this event.


Regarding the ‘Tired’ condition.

Servants who cleared a quest in this event will become ‘tired’ and is unable to sortie for a certain amount of time.

While you can wait until the tiredness disappear, you won’t be able to advance the event that way, let’s use Servants who are not tired and challenge the tower!

NOTE:

The Tired condition only applies if you win. Should you lose or retreat from the battle, they will NOT become Tired.

Servants with the same name as Tired Servants, will also become Tired AKA no using duplicates.

No item or Command Seal can be used to heal the Tired status.

You cannot use the Servants ONLY FOR THE EVENT QUEST. That means, you can use them for non-Tower event quests (Such as story, strengthening, or daily quests)


Regarding the Onsen (Hot Spring)

After you advanced the main quests and clear the quest ‘Secret Healing Onsen Found’ quest, the onsen will become available.

The onsen has a mysterious effect of healing the fatigue of your Servants, reducing the time needed to heal the ‘Tired’ state. You can put at maximum 5 Servants in the onsen.

Place your favorite Servants in the onsen to hasten their fatigue recovery so you can use them again!

NOTE:

You can switch the Servants in the onsen as you want, however Servants who left the onsen will not receive the ‘hastened fatigue recovery’ effect, please be careful.

Servants who are in the onsen cannot be moved to the 2nd Archive, please be careful.


A way to conquer the event

If you equip the Limited Craft Essence [Robe for the Oni] (or [Oni in Human Clothing] if you prefer) that you can get by clearing the quests in this event, the equipped Servant’s ATK will increase by 100%

SSR

Robe for the Oni/Oni in Human Clothing

ATK 500 (Max: 2000)

HP 0

Effect:

Increase own critical damage by 10%, star generation by 10%, and start the battle with 30% NP charge + During the Setsubun, increase own attack damage by 100%

If you limit break it, the attack bonus increases even further!

Additional note:

In the Setsubun event, there is no ‘Servant bonus’. Therefore, train many Servants and clear the hundred pagodas while switching your Servants around.

TL Note: The name of the CE can also mean ‘oni pretending to be a human’, like a wolf in sheep’s clothing. As u/Azraeleon said, if you localize it, it will become Oni in Human Clothing.


Regarding the Challenge Quest

Once you clear the hundred floors of the pagoda, a challenge quest will be unlocked.

You can replay the challenge quest as many times as you want.

During the Challenge Quest, you CAN use your friend’s Support Servant and ‘Tired’ Servant.

In addition, Servants used to clear the Challenge Quest will not be ‘Tired’.

Like usual, the exp, rewards, and drops, are one time only.


Duration:

2018/1/22(Mon) 18:00 – 1/31(Wed) 12:59

All daily Exp and Mats quests are unlocked during the duration mentioned above.

In short, level as many servants as you can! I only have a total of thirty servants max ascended. I need to work on my remaining SRs and some three star servants and I should be good to go. I’m excited for a challenging event. Good luck to all masters out there. Let’s knock this Pagoda down!

 

Source for Setsubun Event

 

New Year – What I’ve been up to

I realized about a week ago I haven’t done a blog post in a while. Things have mostly stayed the same. I’ll run down the last two months in quick fashion.

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I played only a week and a half of season seven before deciding to quit. I quit because of two factors: I felt my progress stagnate and the toxic community can go to hell. So I hit masters and played eleven games after placement. Not too bad for a total of nine hours.

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Maybe I’ll jump back to this season of competitive play. I need to deal with being on tilt better. The Overwatch League is amazing so far. That’s all I can say about it.

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The mobile game from Delight Works. The ridiculously popular gacha game from Japan has been brought over to the states, but I’m not playing the NA version. I’m still on the Japanese version. I’ve spent too much time leveling my servants and grinding for material to just toss it away.

mats i have to grind for servants

My goal this year is to skill up all these servants to 10/10/10. It’s going to take a long time at my casual pace, but I’ll get there eventually. I only have one servant at 10/10/10 and that’s Okita Souji.

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The recent banner, Da Vinci and The Seven Counterfeit Heroic Spirits Rerun should help just a bit. The grind never ends in this game. The prologue for Chapter two was epic and crazy. I cannot wait for chapter two to be release sometime in the Spring. YOROKOBE!

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I started to play this game again. Here’s my current progress:

gear list

I made great strides with all my gear. The dandelion hit Tet with a 69 failstack. I also grinded out an entire week to hit 61. My next goal is to get both the main and offhand to Tet. Right now, I’m AFK fishing at Tarif. I’m all grinded out and I need a break from it.

What to look forward to in the future

I’ll try to be more proactive this year in terms of writing. I’ll try to do one post every week or so and the content will vary greatly. Anyway, time to kick this new year into overdrive!

Mercy and D.Va changes

Oh boy a juicy update came in the form of a small rework to D.Va and Mercy’s kit.

D.Va

  • Micro Missiles (New Ability)
    • D.Va fires a barrage of small rockets that detonate on impact, dealing damage in a limited radius around each explosion. These can be fired while D.Va is using any other ability or firing her Fusion Cannons
  • Defense Matrix
    • Defense Matrix’s resource meter will now deplete twice as quickly
  • Boosters
    • Fusion Cannons can now be fired while flying

Developer CommentsD.Va’s Defense Matrix uptime has proven to be too strong, but simply reducing it without making other changes would make her too weak (and far less interesting to play). Instead, we’re adding a new ability, and giving her the ability to fire while flying. These changes give D.Va a lot of new options while maintaining Defense Matrix’s ability to shut down big enemy attacks.

Mercy

  • Resurrect (formerly Mercy’s Ultimate ability)
    • Ability now targets a single player, instead of every player within a radius
    • Radius reduced to 5 meters
    • Ability cooldown is 30 seconds
    • Mercy is no longer granted invulnerability while Resurrect is active
  • Valkyrie (New Ultimate Ability)
    • Valkyrie unleashes the full power of Mercy’s Valkyrie Suit, enhancing her weapons and abilities for 20 seconds:
      • Caduceus Staff: Mercy’s healing and damage boost beams now affect all allies near the targeted teammate, and the staff’s effective range has been extended
      • Caduceus Blaster: Granted infinite ammo, while simultaneously increasing damage and fire rate
      • Guardian Angel: Increased range and movement speed
      • Resurrect: Cooldown is instantly reset when Valkyrie is activated and reduced to 10s after the initial cast
      • Hover: Mercy gains the ability to fly freely, at increased movement speed
      • Regeneration (Passive): No longer interrupted when Mercy takes damage

Developer CommentsWhile resurrecting downed allies is a core part of Mercy’s gameplay, the way her Ultimate functioned was causing a number of problems. It was frustrating to play against, and it incentivized Mercy players to hide away from important battles, instead of taking part in them. This version turns Resurrect into a single target ability. It’s still an important part of Mercy’s kit, but plays much better for both Mercy players and her enemies. Valkyrie, her new Ultimate, gives her the opportunity to make big game-making plays and opens a number of new options for her.

D.Va has the potential to burst down 200 hp heroes at the cost of defense matrix. Her DM is no longer a crutch to use to completely negate enemy fire. She has to use it at the right time. She can fly and shoot, opening new avenues of attack and defense. She still has glaring weaknesses like her massive hitbox/crit hit box, but this change allows even more harassing power/kill potential.

Mercy’s change on the other hand is interesting. While this video is not an accurate representation of how she’s going to handle in competitive and in the pro scene, it’s still awesome.

Her new ult is Valkyrie. It enhances all her natural abilities, unlimited pistol charges, increase damage and projectile speed, resets cool down on resurrect, her regeneration is not interrupted by damage, heals/damage boost can chain off to other people and best of all she can fly. The player has full control of her movements. This ultimate gives her so many options. I can’t even begin to list. Of course, I’m not expecting people to nano boost Mercy and go all battle Mercy, but the option is there. Her resurrect ability is remapped to E. She can use it every 30 seconds, but you have to be close to the target and you are no longer invulnerable. She has more or less become an active combatant instead of playing hide and seek with the enemy. I feel this is the right step in making Mercy more viable in the pro scene and it will cause a massive decrease in rank for OT Mercy mains.

I hope  they make it onto the live scene soon. It’s an interesting time in Overwatch. I can feel the winds changing. A new meta might be coming. Who knows.

 

source: https://playoverwatch.com/en-us/blog/21013135